What also does not help at all is that the game's narrative is primarily told through various cassette tapes, which you have to listen to as you walk around the town. Of course, the notion of beginning in media res is nothing new to storytelling, but is it the lack of depth and assumption of knowledge that Broken Pieces puts on the player that makes figuring things out at the beginning a rather frustrating experience.īeginning just after a catalytic event is fine, but expecting the player to not need any expositional structure by having the dialogue constantly reference people and events that aren't explained makes the first few hours feel really directionless, with quite a lot of elements that feel like they need explaining left alone, as if they make total sense to the player who is none the wiser. One of the biggest initial issues with the narrative is precisely how you're dropped into the middle of everything. It is thus up to Elise to roam the empty buildings and streets in search of clues, answers, and ultimately a way out of this mess, but it certainly isn't a simple process. There is the looming presence of a strange cult, a government conspiracy, and fantastical creatures that all seem to be bouncing off of eachother in this otherwise rather quaint setting. While everything is not quite clear to the player at the very beginning, the town of Saint-Exil is shrouded in a controversy that has made all the inhabitants disappear, leaving Elise to pick up the missing pieces and solve the puzzle. Broken Pieces throws you right into the deep end as Elise, a woman who is alone in a strange village full of mysterious events.
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